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面 (メッシュ)ごとに別のマテリアルを設定したい - マルチ/サブオブジェクト マテリアルの利用 : 3ds Max の使い方 操作方法 Tips |  iPentec
面 (メッシュ)ごとに別のマテリアルを設定したい - マルチ/サブオブジェクト マテリアルの利用 : 3ds Max の使い方 操作方法 Tips | iPentec

Autodesk Launches 3ds Max 2021
Autodesk Launches 3ds Max 2021

Workshop 7 Notes
Workshop 7 Notes

Workshop 12 Notes
Workshop 12 Notes

Maya Tutorial - Understanding the basic shader types - YouTube
Maya Tutorial - Understanding the basic shader types - YouTube

Substance 3D Painterを利用して3ds Maxでモデリングしたオブジェクトのマテリアル / テクスチャを設定する  (Substance 3D Painter と3ds Maxの単純なワークフロー) : 3ds Max の使い方 操作方法 Tips | iPentec
Substance 3D Painterを利用して3ds Maxでモデリングしたオブジェクトのマテリアル / テクスチャを設定する (Substance 3D Painter と3ds Maxの単純なワークフロー) : 3ds Max の使い方 操作方法 Tips | iPentec

Textures | sam's Blog
Textures | sam's Blog

Using Multiple Materials in Maya and Exporting to COLLADA Format | Vanda  Engine
Using Multiple Materials in Maya and Exporting to COLLADA Format | Vanda Engine

Lambertify for Maya - Free Texturing Scripts / Plugins Downloads for Maya
Lambertify for Maya - Free Texturing Scripts / Plugins Downloads for Maya

Arnold for 3ds max – Volumetric Fog and 'God Rays' – Oded Maoz Erell's CG  Log
Arnold for 3ds max – Volumetric Fog and 'God Rays' – Oded Maoz Erell's CG Log

Solved: Maya 2020 Texturing (using lambert and aiStandardSurface) - Autodesk  Community - Maya
Solved: Maya 2020 Texturing (using lambert and aiStandardSurface) - Autodesk Community - Maya

Using Multiple Materials in Maya and Exporting to COLLADA Format | Vanda  Engine
Using Multiple Materials in Maya and Exporting to COLLADA Format | Vanda Engine

Creating Textures, Applying them to Models with MAYA | MATCHLOCK  Corporation.
Creating Textures, Applying them to Models with MAYA | MATCHLOCK Corporation.

Diffuse Shaders — Blender Manual
Diffuse Shaders — Blender Manual

MAXtoA v. 0.5 brings the powerful Arnold renderer to 3ds Max users  everywhere. Here's a quick overview. | By Autodesk 3ds Max | Facebook
MAXtoA v. 0.5 brings the powerful Arnold renderer to 3ds Max users everywhere. Here's a quick overview. | By Autodesk 3ds Max | Facebook

How To Make 3DS MAX Wireframe Render? | Megarender Blog
How To Make 3DS MAX Wireframe Render? | Megarender Blog

perchoir pendant by lambert and fils 3D Model in Other 3DExport
perchoir pendant by lambert and fils 3D Model in Other 3DExport

Solved: Arnold transparency render problem - Autodesk Community - 3ds Max
Solved: Arnold transparency render problem - Autodesk Community - 3ds Max

THe lambert preview on hypershade is weird and doesn't work well - Autodesk  Community - Maya
THe lambert preview on hypershade is weird and doesn't work well - Autodesk Community - Maya

Verge3D for Maya: Materials, Textures, and Utility Nodes — Soft8Soft
Verge3D for Maya: Materials, Textures, and Utility Nodes — Soft8Soft

Cocos Creator 3.5.1 Has Released - Cocos Creator - Cocos Forums
Cocos Creator 3.5.1 Has Released - Cocos Creator - Cocos Forums

Introduction to 3D Modeling
Introduction to 3D Modeling

Working with the Material Editor in 3ds Max - YouTube
Working with the Material Editor in 3ds Max - YouTube

Part 3: Multi-Tile Shader Setup/Rendering in Maya. – Brian Freisinger
Part 3: Multi-Tile Shader Setup/Rendering in Maya. – Brian Freisinger